Gloomy Inquiry
OPERATION “Gloomy Inquiry”
Issued: 15th August, 5594
SITUATION
- Battlegroup Black’s flying pyramid has rampaged across northern Drotingdomr for nearly two weeks now.
- Battlegroup Black’s aerial fleet is strong, not strong enough to stop a concentration of our forces, but strong enough to hold us back long enough for hostile ground forces to evacuate to the flagship and teleport away.
- Our citizens are restless, and our arial flee is demoralized. We must bring that pyramid down.
OBJECTIVE
- Ground Battlegroup Black’s pyramid HQ.
- To do this, you must infiltrate the ship. We have assigned false identities for you and will load your ship with supplies. Other Ehnets inside the ship will wait for you.
- Make contact with other Ehnets.
- We expect that disabling the cores will bring the ship down.
COMPLICATIONS
- The pyramid has caused numerous communication failures with our Ehnets in the area. We assume this is some kind of psionic jamming. The failures are not uniform, but they seem to correspond to certain areas of the pyramid.
- As we have lost contact with our Ehnets, you will not have a perfect plan until you make contact with them.
CLOSING
Gods be with you.
-Orlogsjef [EXPUNGED] "Stridsaukr"
Military Central Intelligence, [EXPUNGED]
**Roster
**
Ehnet 2: Styrman "Abbot" (Dwarf. M)
- "Wren" (Human. F)
- "Mint" (Blue Dragonborn. M)
- "Bob" (Half-Orc. M)
- "Hotel" (Human. M)
Ehnet 7: Styrman "Brush" (Hobgoblin. M)
- "F.B.S." (Human. M)
- "Strelli-Man" (Halfling. M)
- "Hornets-In-Ears" (Tabaxi. M)
- "Fangs" (Half-Orc. F)
Ehnet 9: Styrman "Gally" (Hobgoblin. F)
- "Pen" (Aarakocra. M)
- "Depth" (Human. F)
- "Fence" (Hobgoblin. M)
- "Normal" (Standard. F)
Ehnet 10: Styrman "Fume" (Human. F)
- "Butcher" (Half-Orc. M)
- "Toadstool" (Dwarf. M)
- "Exit" (High Elf. F)
- "Firefly" (Human. F)
Notes On Operation
- we will need to create our own ordnance to disable the pyramid.
- there are anolimies on the ship
- spacial manipulation
- implies that something unusual is happening
- Pyramid is for transporting a large number of troops.
- consecrated to Quetzalcoatl
- wind, travel
- rummors of issues Battle group black commander and the rest of the deep wood
- consecrated to Quetzalcoatl
New Person - Ayxan Koldorcha
a new person joined the party because Narrakz died
Looking for a magical ship in the clouds
We continue to look for the missing pyramid
we are attacked by a group of creatures from Molboroth
- Mystic Theurge - worships Ohgma
- Skirmisher x2
- Ensorcelled Warrior x2
- Swarmling x2
Projector
karrak
we talk our way into hanger 15
The wall, has been consecrated for both Molboroth and Quetzalcoatl
and a tird person
scion room
outer perimiter
giantic door
behemouth pens
behemouth control room
another elevator
out of the weirdness zone
Unstable
we bully dinosaurs. its a lot of fun
Behemouth Command
The Fourth Floor
The corridor is breathing
Vayle thinks that the hallways are the void
Ayxan Koldorcha notices its an aberration that is the third party
the walls are breathing



We find out that "Mint" is in the area and

Visiting Abbot's EHNET


The plan
- there are 4 areas that are designated as cores
- 3 of them are limited power generators
- 1 of them is a teleporter/artifact that might be able to teleport the whole pyramid
Gally's Unit is now a bunch of an undead
Bob was actually possessed by a ghost
The Hallway
Winter Shadow x5
Mystic Theurge x2
Possessing Spirit x1
We meet a "Wren"
They are compromised
The Flame Barraks
there is a sensor
they are monitoring P10 and P09 (heavily traffic)
there is a group of people talking about the 5th floor
there is a guest room, that you should not sit in the chairs
a janitor that tried to smuggle something out of the room
some important room



Polaris Walks the wrong way
Mystic Theurge x2
Gloom Skeleton x2
Soldier Ghoul x2
Cleric of Molboroth
Ayxan Koldorcha picks up the key to the temple of Molboroth
Going to find a man
ships in hanger 47 are imported from strelli, massproduced kind
on is higher quality craftmenship. Seems to be disguised as the mass produced
hanger 10 has Sacred Behemoth and a much larger ship. Has deck guns,
a number of doors for ramps for rapidly moving
Agnimitra Tilea is the head of Battlegroup Black
We go to the top of the pyramid to meet with the head priest
Queuing for the Priest
The top of the pyramid is amazing
there is other chatter about
- building a larger army (probably undead)
- Sacred Ones?
- There are people that might be becoming a sin
High Priest Defiant Wind
we get a mission to kill the priest of Molboroth
we have to report to Artificiar command
Artificer Command
1
22
333
444
the names of the cores

Polaris flirst with one of the artificers

Branch of a River meets us in artificer command.
we have a lot of maintence.
Void Procedure
- if it is hostile, you may attack
- if it is not hostile, you must direct it to the portals
- if we see a void creature with a single eye, don't address it
- if it addresses you, be courtous, do not give it extra information
General Xarta is here.
we are given passes to Core 22
but that will probably happen tomorrow
Chantea's Temple
we are dropping into Hostle Daut, Castle Daut was recently destroyed by Battlegroup Black
We kill a bunch of people from Drotingdomr
they raid the temple
Its locked away in a shoe box, its not as potent as they were hoping
two spoons are recovered from the temple
Core 1
giant, animated chess set?
Returning to Artificer Command
they have dismissed us until 06:00 tomorrow
Moving toward the Temple of Molboroth
tHe AlTeR oF pAiN iS a TrAp
In the Temple of Molboroth

Aescgylus The Forgotten (Eye-She-Los)
after the fight we found Plate Piece 1
The Next Day
We get asigned a barracks
we try to sleep
we get up
Ayxan Koldorcha shares his rations with Polaris
we head up the elevator
we walk through Hanger Brown
Polaris swallows a fly?
we walk through the normal room
Ezra's jacket becomes brown again
we go to artifice command
we have an orientation
there is another chess set
the same game of chess is not being played here
bypass the ritual?
Ayxan Koldorcha thinks the chess is a ritual focus
Trouble in the Temple
We look for the High Priest Defiant Wind
but we end up helping deal with some Maddened Coatl
High Priest Defiant Wind looks at our handy work and gives us a blessing of Quetzalcoatl

- Quetzalcoatl's Blessing of Travel: (+1 speed)
- Quetzalcoatl's Blessing of Serpents: (DR 10 vs poison)
- Quetzalcoatl's Blessing of the West: +3 HP healed during short rests.
Pulls a piece of pottery out of the Coatl
there is a one in the general suite
there is a room of emptiness
The General's Room
we explore the room
we quickly look at the trophies
we take the last piece and form a story
Core 4444
#ehnet7 kills some men and heads to Core 444
we get caught in the III Room
we are all forced to remember something from our childhood
Polaris remembers meeting his step father for the first time
The locked Door


The Void Room
A Void watcher approaches and greets polaris.
they both then go over to Bjorn to look at him
Apparently Bjorn is stuck with both souls.
Ayxan Koldorcha speculates that Bjorn's soul that is pretending to be immortal will possible die during ragnarok.
the other soul might be something else.
General Xarta taunts us next
General Xarta needs to kill people to feel alive
Vayle sends Xarta into the sun
this does not confuse Pelor
Exploding the Core
Vayle sets the core to explode
another member of a different #ehnet7 is killed by The General General Magnaus Tilea
We are chased through the tunnels of the pyramid
the pyramid explodes
and then begins to fall
Investigating the Crash Site
Something is a bit off
pyramid might have been destroyed but there is something still alive in the wreckage
The General is still alive
We fight the general
half way through the fight the general becomes invulnerable
A Confessor of Molboroth arrives on the field
- Ayxan Koldorcha goes into his memory



"WHAT?" - General Magnaus Tilea
